Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. I never liked, in any game, tapping the "gas pedal" to accelerate with. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Otherwise, like Yannick said, it does have a max rotation speed. Any chances of adding a keybind to engage/disengage cruise? One of the most significant additions to Arma 3 is the introduction of underwater environments @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. 1) How to change the vehicles (car/boats/heli/planes) speed, please? The fuel tank can resist up to 100 points of damage before it ruptures. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. You need to sign in or create an account to do that. Could be the original, but more faster. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Thank you for the help! I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! its a big problem =( The Strider is based on the real-world "LGS Fennek" LARV. Press question mark to learn the rest of the keyboard shortcuts. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. By using this site, you agree to our Terms of Use. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Climbing with the highway gear now is painfully slow getting up an off-road incline. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Features If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Hold [Left Shift] to increase throttle and gain altitude. What would be the point of using gears if the vehicle accelerates the same? Speeds listed are forward movement speeds only. Meda's usually-incomplete-never-to-be-completed project dumping ground. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). A guide to graphics settings vs frame rate for Arma 3 in 2021. Scrolling slower (or in smaller increments) should improve turn speed a bit. It would only affect top speed which the 3 keys do already. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. It's meant to have a maximum rotation speed. Arma is a very CPU-intensive game, much affected by processor single core performance. The first thing that i want is change the speed from normal vehicles, already on Arma 3. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Could you help me with that, please? The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Whether via sea, air, or land, Arma 3 features a vast array of vehicles. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. About the lights, i figure out that is because the option to turn it on only appears at night time. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. 9700 kg (all variants) And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. I can't find the PBO of the original Arma 3 vehicles. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Faction @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . the current action menu is too clunky. Limit the speed of an AI-driven vehicle or AI person to given value. Interior. How do you even aim? It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Game updates, videos, pictures, discussions, help, and more. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM The Strider's body can survive 1,600 points of damage. Create a new vehicle shop is very simple. Powered by Invision Community. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. along with them, submersible vehicles such as the SDV. November 24, 2016 in Solved. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Thank you very much! If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Excellent mod! Notable Traits It is only visible to you. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Press J to jump to the feed. Once all these conditions are met you can enlist fighters to your cause. Can someone clue me in on where to find these scripts, or how to make one myself? Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Maintaining a constant speed up till now is annoying at best. Everything about the ARMA game series by Bohemia Interactive on reddit! Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. VEHICLE IS ALWAYS AN OPTION. Multiply by 3.6 to get KM/H. I disabes the mod, and its works. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Aaaaaaah too bad i can't change vehicles speed =( You click it and nothing happens or it becames disabled simulation yet seen in the Arma series. 200+ km/h. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Games. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. About the mods, i found the config for the cars, but its in .BIN format. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Here's some data. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Good night! However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. da mimic script pastebin It is incorrectly classified in-game as an MRAP. Very useful with HAFM naval units. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Damage upon the turret will not be shared with the Strider's main "health" pool. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Love it if you could make it work with the submarines too. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Texas General Knowledge CDL Practice Test. Primary armament So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). If you have a related Youtube channel, enter the URL. Press J to jump to the feed. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The gunner position exclusively controls all weapon systems remotely on the armed variants. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. vehicle Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Otherwise, like Yannick said, it does have a max rotation speed. So, the first step is ho to change the speed of this vehicles. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Anyway, thank you for all ur help It helped me a lot. It have: vItemSpace , licenses[] , price and textures[] . Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Secondary armament action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. 128 km/h on land12 km/h in water Yes (all variants) 4000 mass Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Drawbacks Maneuver the helicopter sideways with [A] and [D]. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. For those But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). The Strider is a four-wheel drive armed reconnaissance vehicle. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Would be good to have wheel spin and skid if using 'E' from a standing start. All four of the Strider's wheels are able to resist just 250 points of damage. In short, vehicles now have a bunch of animation and texture sources you can play with. (*) Reductions only apply to the explosive component of the munition i.e. Hold [Z] to decrease throttle and lose altitude. Obilgatory im am relativly new at editing and scripting in Arma3. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. ARMA 3 is processor clock dependent first (both client- and server-side). But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I can open it with notepad++ but it is crypted (a lot of unknew characteres). You cannot go prone with a launcher. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. As you are unarmed, you have nothing to raise/lower. Use the mouse to control the helicopter smoothly. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Can only be applied via script or using the Virtual Garage. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The hull can resist up to 200 points of damage. Conditions. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Please see the. Could you tell me where is it, please? Striders have base armour values of 200. base for a surprise night-time raid. Only 20% of damage is transferred onto the Strider's "health" pool. To do so, you can create your own templates in the scenario config file. Momentum, suspension and gravity all play a much bigger Reddit and its partners use cookies and similar technologies to provide you with a better experience. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Espaol - Latinoamrica (Spanish - Latin America). WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Can be slingloaded In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. So lets see. Press question mark to learn the rest of the keyboard shortcuts. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Here's some data. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. By Pull the nose down [W] to gain speed and up [S] to lose it. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Destroying all of the Strider's wheels will be needed to immobilise it. Armed with working periscopes, The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . I've found this out, thanks. This can be provided by nearby houses, or by building tents. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Scrolling slower (or in smaller increments) should improve turn speed a bit. Untested so mileage may vary. I'll record a video showing the error with Gun Shop and post here to show what's happening. Multiply by 3.6 to get KM/H. This platform update is free for all owners of Arma 3. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? I'd assume in MP execute that locally to the driver. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY should free up the scroll wheel for more practical function like speed control. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Also if using CBA you could use their perFrameHandler instead. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor.
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