This will only refill the ammo of weapons that people are currently holding. This is used mainly for crowd control, when zombie count is at its peak. Below is a list of all perks in The Final Stand 2. After reaching 50 stacks, your next headshot kill will freeze time. Originally a L4D2 mod by Ada Wong. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. While most snipers don't benefit from the range and accuracy bonus, the extra damage bonus compared to, You generally will not take damage while on the roof, meaning that, Launchers that would benefit from more range would like this perk, as it is a mix of damage and range unlike the. When below 50% heat, you gain only the attack speed. After taking lethal damage you can keep fighting for a short time with unlimited ammo. Blue Perks (Defensive) Blue perks that increases the player's damage resistance, health/ armor regen, and survivability. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Helmet zombies will counter this if you do not have armour pierce (or a way to headshot on other parts of body). This perk is extremely niche and is only seen as a run saver in impossible Blood God strats against Berserkers. Make sure to buy the scope so you get the full bonus. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. This does terrible damage against strong zombies, as wither is based on the max hp of a pale common zombie and things like berserker and boss have drastically more hp than a pale common. Using it by itself is 40% less output than just using a standard red perk. If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. Bank breaker is also sometimes seen with this for a large early game boost. Using more than 1 causes the rest to give half as much. Trailblazer and Supernova are only two perks that can directly damage zombies. At level 2 this will also give the medkit, At level 3 this will also give the caltrops, At level 4 this will also give the deployable ammo. Using this with Ghost means not firing for roughly 18 seconds before getting up to 24 seconds of crit duration, so you will want around three people using this to have a 100% somewhat consistent uptime. This perk tends to be low impact on gameplay, so it is recommended to avoid it. Once you are past wave 9, consider getting rid of this perk. Launchers, Gas Cans, and Molotovs benefit heavily on this perk. It shoots strand projectiles, as shown in the picture below. You are essentially letting other people tap into your max hp. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Here are the attachments to use for the best Kar98k loadout in Call of Duty: Warzone Season 6. When above 50% heat, you gain only the damage. Ikea is the name in most simple to assemble furniture. You will also need a very coordinated team, a voice chat is recommended. Increases your critical hit chance with single shot rifles. Might be useful if your teammates die often in the early game, or if you're using the Blood God strat. If you only apply the DoT once, then this perk will not actually increase your output, as the same damage is done over time, it just happens faster. You can lower the range of guardian angel in the settings. You cannot sprint if your stamina is at 0, even with the effect from this. If the critical multiplier is 5.5x, then the super critical multiplier is 30.25x.). The lower your health, the more damage you will deal. Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. Only works with heat based weapons like the. This makes the backup weapon perk irrelevant. Some perks have had their bonuses changed at some point. Your armour is converted into health and armour regen is converted into health regen. Good for bloodgod strat where there's boomers. Perks cost 1 perk point to unlock at Level 1. For those wondering, yes we are still getting kicked offline every 2-3 declines. Effects is reduced by 60% for weapons that can't aim. Can be rather risky to trigger consistently without equipped tank perks. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. Beat wave 30 on all maps on Nightmare and Impossible, respectively. The Cannon will attack more often and the pellets will travel farther and faster. Career mode weapons stay the same if you prestige. If you use. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. M82 targets Boomers, Toxics, Berserkers, and sometimes Heavy Armored. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. While a popular choice amongst newer players, this perk is not very good as in most situations you should not be dying in the first place, and by using this over a damage perk, you are actively reducing your potential. Increases the damage and accuracy of your shots but also reduces your total rate of fire by 15% and increases recoil by 30%. Can sometimes be used during early and midgame, but the benefit is so small that it's usually better to just take something else, especially considering how few perk points new players get. It is recommended to avoid this perk, as it is essentially a very weak combination of. Sometimes used with melee that has some crit chance if the crit shocks are able to one hit kill most zombies. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. You must have armor at the beginning of the night for this perk to recharge. Caltrops, Bear Traps, Sentries and Mortar can also be used more before being broken. Duration now also affects DoT hit money in a way that makes it so this no longer reduces the hit money gain per second. Increases the range, zoom and velocity of firearms. You can only knockback each zombie 4 times with this. Final Warning works like Titanfall's smart Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. The range bonus affects flamethrowers, but only half as much. This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. 0. Be careful around armoured zombies, as they can be dangerous to crowd controllers, especially when under the healing effects of any Toxic Zombie's puddle. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. Recommended to avoid since this is useless if you latejoin, and usually isn't great even if you don't latejoin because it's only good on, Affects any weapon that is of Rifle and Sniper Rifle type (it even affects. Wo Long: Fallen Dynasty will be starting off its post-launch content offerings with a collaboration DLC with Naraka: Bladepoint.While the collaboration is already live in Naraka: Bladepoint, Wo Long players will have to wait a little bit longer. Low damage, fast-firing weapons receive the most benefit from this (i.e. decent for nightmare\impossible runs if you want to be a capitalist. Example: They take 20 damage, but it gets cut in half to 10 because they have 100% resistance. After not taking damage for 4s, gain increased damage for 16s. You can use this while you are dead to regen armour, saving you from having to repair armour the next wave. You need to be ~250 studs from the shop for this to activate. Best use for this is on the brawn over brains challenge. Only calculated for every individual weapon and not your total weight. Takes 58.4 kills on average to be equal to, Use this perk with weapons/equipments with DoT upgrades, such as. The Portapack H1 for the Hack Rf one, a quick look, lets. With 100k cash, you can make 12k a wave. Each stack increases the damage the enemy takes by 1.5%. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. Critical hits will slow enemies for 1.5s. Additional perk points can be obtained by using ROBUX or completing Awards. The QYCHHJ Hard Carrying Case for PSVR 2 successfully holds the headset, controllers, and full cable length. You must have armor for this perk to activate. Being near the shop at night will automatically refill the Ammo Box. At the end of each night your money will gain interest. The game has been in development since 2013, and as of May 2017, it has been officially released. The Final Warning exotic sidearm introduced in Destiny 2 Lightfall might need to be nerfed. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. Example: With lvl 3, you will get 3 gas cans and molotovs on 3 out of 4 nights instead of 2. If your team is cooperative to stay alive then this loses its use. Doesnt affect laser weapons anymore, still effects energy. Scoring a critical hit will make you regenerate health over 4s. The average gain per kill from this perk at lvl 4 is 24 cash, 6 hp, 6 armour, and 0.6% ammo or 1.5 ammo. Critical headshots have a chance to crit twice. If the killing blow was made with premium ammo, then it refills premium ammo instead of regular ammo. This perk is generally underwhelming, so it is recommended to avoid it. walkspeed goes up to 24 but it tp's you back so very annoying. You are ignored while being this far from another player in studs. Your weapons cool faster and can withstand more heat. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. Self damage is treated as direct damage and will scale with armour & resistances. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. Only consider using this with weapons with a favorable crit chance (at least 33%). On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. Rifles do not lose the critical chance if they get an auto upgrade. Contents 1 What are builds? Decimal numbers will round, 4.49 would round to 4 and 4.5 would round to 5, The opposite of lightning charge. Best Western Rewards. This means without perks it will only be as good as. Slow, hard-hitting weapons with critical chance benefit better than faster ones. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. Does not work with frost generator and sentries. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits. You can lower the range of charmer in the settings. Temporary Health is the yellow bar that appears on your health whenever taking a booster kit consumable, or with the. Restore the health, armour, stamina and ammo for all teammates on death. The gained crit chance only applies to your gun. Duration refreshes if a teammate dies before Avenger lapses. Regenerate health through dealing damage. Speedload and Steady Aim are near-essential perks for improving the Minigun's effectiveness. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Every headshot will increase your bullet damage up to 4 stacks. See up to date game codes for The Final Stand 2 [6.0] Underground Map!, updates and features, and the past Month's ratings. Whenever you would take direct damage, dodge it in your current movement direction. 6 to 9 (improvement with level 4). Weapons that burn through their reserves quickly such as the. Your shots have a chance to not consume ammo. Increases your interaction speed and ammo efficiency. Invincibility is indicated by the light blue screen tint. Perk Builds | Final Stand 2 Wiki | Fandom in: Guides Perk Builds View source Various builds recommended by veterans from the game. Regenerate health after every zombie you kill. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Critical chance are also considered random effects and will scale accordingly to this perk. Midnight Hunter is the only perk to be directly affected by the in-game time. Your damage output does not actually increase very well with this perk, since it requires you to not fire for 5 seconds in order to turn it on for 3 seconds and has a long cooldown. The critical gain per miss scales multiplicatively based on your weapon's current critical chance. The distance between the main zombie spawn and the shop is 500 studs. Decreases the total duration of damage over time effects. This perk color was introduced in Patch 5.0. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Due to this only being able to happen once every two nights and potentially getting your team killed with the burst of zombies spawning after it ends it is often better to just take a different perk. Higher level perks provide stronger bonuses. The weapons that work with this are generally underwhelming and expensive. The direct damage from flamers is not counted, only the napalm effect they apply is affected. Specifically target these zombies when they appear. script final stand 2. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get more healing from it), (Needs to be tested if it also affects carpenters repair to barricade, as that could possibly cause you to get a double increase to the self heal from carpenter), If you have someone using something like a gear build or airburst build for endgame, you can have them buy the Supply Crate with the HP refill upgrade and have them use this perk combined with. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). This perk does not actually change your damage per second with DoT effects, since the increase in damage is countered by the fewer ticks of damage a second, Gas cans and molotovs and gas grenades, etc have 2 different types of damage, their direct damage which is affected by perks like. It only affects the DoT that those can apply. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). Combined with their higher damage, it results in this perk usually not doing very well. Red perk names indicate a locking perk. This can be used on Launchers since they don't often need to be very accurate. This is because the XP boost follows a convergent series, in which the boost constantly cuts in half, therefore making it so it'll infinitely shrink before ever making it past the 200% mark. Using a gun without armour pierce makes this perk get countered by armour zombies. Direct hits ignore armour and have increased radius. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. Before you take lethal damage, freeze time for a few seconds. Does not increase how many grenades and rockets the launchers hold. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. Investor: Probably the Weakest Profiteer perk in the game cause by default that 2% interest at the end of a wave is barely helpful at later waves. Would require a fire going through the entire round for this perk to be worth it. Decreases your minimum weapon spread. Zombies can only be stunned once from this perk. Often used with gear builds, as those do not suffer the damage penalty. Charge refills 2 nights. 30s Cooldown. 200% Wither is equal to 2x the hp of a pale common zombie. Candidate, HBA [email protected] [email protected] ASC 121 | Sustainable Architecture [term: F2022] Page 2 of 14 2.0 Course Description 2.1 Course Summary Humans, their activities, and the built environment that they've created and inhabit, are embedded in nature.- Have an average term GPA of 3.5 or higher for the academic year of 2019-2020 - Be carrying an average load of 4.0 units for the . Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Max 8 targets. You will not benefit from this perk if you are standing still. Stacks up to 5 times. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. By default, only the person who killed the zombie can pick up the package it dropped. On nightmare and impossible difficulties, the amount of money from piggy will be the amount of debt, and there is a cap of 6 piggy banks that can be used on those difficulties as well. The perk will have a greater effect if you upgrade the armor's durability. 5% lifesteal means you gain 5 hp when you do damage equal to a pale common zombie. It supports direct input from an RTL-SDR dongle, and with the RTL-SDR can listen to four ACARS channels. Players with debt can not reduce their money below the debt when donating and can not donate at all when below it. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? Stacks with other players using Defense Contractor but at 75% efficiency. Your shotgun shots will knock enemies back and have increased range. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. Can be useful during early game with the USP, especially if hunting special zombies on a budget. Giao nhanh 1h, em nhiu mu chn. Very situational perk, however weapons with 20+ crit chance and fast attack speed benefit greatly from this perk. Both players will be wiped of DoT debuffs and freeze debuffs on swap. With an ensemble cast starring Jennifer Aniston, Courteney Cox, Lisa Kudrow, Matt LeBlanc, Matthew Perry and David Schwimmer, the show revolves around six friends in their 20s and 30s who live in Manhattan, New York City. Killing an enemy grants unlimited stamina for a few seconds. Napalm, Bleed, and Poison are the only DoT effects. To unlock Rainbow Haki, you'll need to complete the Horned Man 's quest. You must land a kill for this perk to activate. Other items like Molotovs, Gas Grenades, Frost Generator, and Heal Grenades work similar. Gain increased movement speed and regenerate a percentage of your max health each second during stealth. Sign Up , it unlocks many cool features! Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. Gain full health, stamina, and armor after each escape attempt. Minimum shift keying gives you a total of 2. Halved effect for crit chance means that at level 4 it increases crit chance by 1.2x instead of 1.4x, May be beneficial if you run with multiple random chance perks such as. Your knife will no longer interrupt reload. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. If you are unable to reach zombies then this may give you the range to do so. Once per night, before you take lethal damage, temporarily become immune from all damage and regenerate 15% max health/s. Explosive projectiles will explode in mid-air at maximum range. The chances of any of the bonuses are evenly split. Kar98k Best Class Setups & Attachments Modern Warfare. Gain 1 charge at the start of each night. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Reduces the time between each tick, resulting in more ticks per second. Increases the maximum amount of equipment you can place and hold. No teammates from a 32 stud radius must be present for this perk to activate. Close range combat with launchers is not recommended. Applies Napalm that burns over 3 seconds. Stealth is broken upon attacking or getting detected. You can attempt to purposely activate this at specific times (such as boss spawning). Does not work with Bear Traps, as those are snare instead of stun. This is probably the most underrated perk when it comes to crit builds as the damage amplifier is very strong but it's by chance. This might be useful on Minigun to conserve ammo or Revolver to 1 shot for 1 more wave. It is instead usually better to just change your playstyle to avoid getting in range of those zombies and avoid using Shockproof. Decreases the weight of your weapons. Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. Super critical hits apply the critical multiplier twice. some of you could check it out maybe you can get it to work. Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. Sometimes seen during blood god strat during early game for a tiny bit of delay. Stacks at 50% efficiency. Very underwhelming considering it wastes a perk slot for the whole game. Could be used to intentionally damage yourself to benefit from. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. Increases gas can attack speed, meaning more direct attacks per second. Can be seen sometimes during mid game when there is a tank, to refill their hp and armour in emergencies. Double Time. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. Escape to the shop after taking lethal damage. Usually used as a way to beat the brawn over brain challenge. Being near the barricade at night will repair it, as long as it has not been recently damaged. The reload speed is incredibly slow and can get you killed without Fast Hands. Additionally disables the ability to receive donations. This perk loses value on wave 30 if you already have the max amount of gear on the ground and in your inventory, but is very useful with gear otherwise. The perk icon will darken in the ui to indicate that it's been used up. If you have someone using something like a gear build or airburst build for endgame, you can have them buy the supply crate with the HP refill upgrade and have them use this perk and place the supply crate under the tank. Increases the slowing power of damage over time effects. A portion of your excess healing is converted into temporary health. Respec tokens can not remove and respec locked perks. Killing the zombies that are far away instead of the ones that took some time to get near you is likely to make the game harder, so it is recommended to avoid this perk, at least for endgame. Mainly for the early game, as it can refill lots of ammo for your teammates.